rules_list_gamesList all game families in the Moddable Games rules library. Returns titles, player counts, variant counts, and URLs.
rules_get_gameGet full metadata and variant list for a specific game family. Returns players, duration, tagline, variant names, and rules URL.
rules_get_variantGet rules content for a specific variant within a game family. Returns headings, rules text, and direct URL.
rules_searchSearch the entire rules library by keyword. Returns matching entries ranked by relevance across all games and variants.
rules_randomPick a random game or variant from the library. Optionally constrain to a specific game family for a random variant within it.
ti4_draw_objectivesDraw random public objectives for a Twilight Imperium 4e game round. Supports expansion filtering.
ti4_draw_agendasDraw random agenda cards for a Twilight Imperium 4e agenda phase. Returns for/against text.
ti4_draft_factionsRun a Milty-style faction draft: deal N factions per player to choose from. Supports ban lists.
nukes_setup_generatorGenerate random starting positions for a Nukes game. Assigns territories to players on a generated hex map.
colony_dice_oddsCalculate probability of each resource number being rolled on 2d6. Returns the odds table and expected output for a given board position.
mancala_simulate_moveSimulate a mancala move: sow seeds from a pit and return the resulting board state. Supports Oware and Kalah rules.
mancala_legal_movesList legal moves for the current player in a mancala position.
morris_legal_movesList legal moves in a Nine Men's Morris position. Handles placement, sliding, and flying phases.
morris_detect_millCheck if a placement/move forms a mill (three in a row) in Nine Men's Morris.
ur_roll_diceRoll the four tetrahedral dice for the Royal Game of Ur. Each die has 2 marked corners (50% chance). Sum is 0-4.
ur_legal_movesList legal moves for a Royal Game of Ur position given a dice roll.
pachisi_roll_cowriesRoll cowrie shells for Pachisi/Chaupar. 6 shells, count faces up. Special values: 0 faces = 25 (grace), 1 face = 10 (grace).
oracle_list_gamesList all supported RPG game systems with their available features (tables, entities). Returns game IDs for use in other tools.
oracle_list_tablesList all available oracle/random tables for a game system, optionally filtered by category. Returns table IDs, names, and roll types.
oracle_rollRoll on a specific oracle/random table. Returns the dice roll and result text. Use oracle_list_tables to discover table IDs.
oracle_askAsk the Oracle a yes/no question with a likelihood modifier. Implements the Ironsworn/Starforged mechanic with match detection.
oracle_sceneGenerate a narrative seed by rolling on multiple oracle tables. Use a named recipe or provide a custom array of table IDs. Auto-resolves cross-references.
oracle_list_recipesList all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts.
oracle_interpretResolve oracle cross-references. Given a result like "Action + Theme" or "Roll twice", follows the reference and returns expanded results.
oracle_table_viewView the complete contents of an oracle table — all entries with roll ranges and results.
oracle_encounterGenerate a tabletop RPG encounter (D&D 5e or Pathfinder 1e). Selects CR-appropriate monsters, picks terrain, and rolls loot.
rpg_list_categoriesList entity categories for an RPG system (or all systems). Shows browseable content: spells, monsters, classes, equipment, skills, bestiary, etc.
rpg_searchSearch RPG entities across games and categories. Full-text search over names, descriptions, and metadata.
rpg_browseBrowse entities in a category with pagination. Good for exploring what is available in a game system.
rpg_get_entityGet full details of a specific RPG entity by name. Supports exact and fuzzy (partial) matching.
rpg_randomGet random entities from an RPG system. Great for inspiration, encounter prep, or NPC generation.
dice_rollRoll dice using standard notation (e.g. "2d6+3", "4d8-1", "d20"). Supports any combination of dice, modifiers, and multiple pools.
ti4_random_factionsGenerate random faction assignments for a Twilight Imperium 4e game. Supports base game and Prophecy of Kings expansion.
coin_flipFlip a coin or pick randomly from a list of options. Use for quick binary decisions or random selection.
team_splitRandomly split a list of players into balanced teams. Handles odd numbers gracefully.
jam_statusGet the current Mod Jam status: active/inactive, theme, base game, time remaining, and submission count.
jam_timerGet the countdown timer for the current Mod Jam phase (voting, building, or judging).
jam_voteGet current vote standings for the active Mod Jam vote. Returns anonymised tallies per option.